Zoetermeer, Netherlands | Utrecht, Netherlands
+31653632620
contact@michieldegroot-music.com

3. Sound Design

Totally Accurate Battle Simulator

Totally Accurate Battle Simulator (TABS) is a combat strategy game developed by Landfall Games. I’m currently interning with Karl Flodin, their composer and sound designer, working on additional sound design for the game. My main tasks include designing sound for all footsteps in the game, as well as additional sounds for upcoming content.


Role: Audio Intern
tasks: Additional sound design (footsteps, weapons, ambiences)



Beyond Skyrim: Elsweyr [WORK IN PROGRESS]

I’m currently working on Beyond Skyrim: Elsweyr. Beyond Skyrim is a huge group of people from all over the world, working together to create DLC-sized mods for The Elder Scrolls V: Skyrim. One of Beyond Skyrim’s projects is “Elsweyr: Sugar and Blood”. I’m taking part in this project as a composer and sound designer.


Spell Demonstration: Possession

Here is an example of a spell we’re developing for Elsweyr. I worked together with a Creation Kit developer on this, the two of us made the whole spell. My main task was to take care of all sound design for the spell (the only one used in this video), as well as general testing of the mechanics.



Beyond Skyrim: Atmora [WORK IN PROGRESS]

I’m currently working on Beyond Skyrim: Atmora. Beyond Skyrim is a huge group of people from all over the world, working together to create DLC-sized mods for The Elder Scrolls V: Skyrim. One of Beyond Skyrim’s projects is “Expedition to Atmora”. I’m taking part in this project as a sound designer.


[demo reel coming soon]



Short Animation: Enough

For a recent school assignment, two classmates and I were tasked with sound designing this animation from scratch. All sound and music has been recorded, edited and composed by us. My main task in this project was post-production. I’ve done all the editing and mixing.



Film Scene: Back To The Future

For another school assignment, two classmates and I received this clip without any sound. Our job was to sound design the whole thing from scratch, using only self-recorded samples. My main tasks in this project were recording the cars and taking care of all editing and post-production.