Beyond Skyrim: Elsweyr [WORK IN PROGRESS]
Beyond Skyrim is a large team from all over the world, working together to create DLC-sized mods for The Elder Scrolls V: Skyrim. One of Beyond Skyrim’s projects is “Elsweyr: Sugar and Blood”. I’m taking part in this project as a composer and sound designer.
Tasks:
-Audio Directing
-Music Composition
-Sound Design
-Audio implementation & QA
Windlight Bay
Windlight Bay is a new game on Roblox, allowing players to explore a small set of islands and construct all sorts of communities. I’ve worked on this game as a composer, using provided musical guidelines and reference tracks (Minecraft, Stardew Valley, Animal Crossing) to create a cute, innocent and calming soundtrack to support the gameplay.
Tasks:
-Music Composition
Cathnoquey: The Fractured Isles [WORK IN PROGRESS]
A modding project, aiming to bring a new region, the Cathnoquey Archipelago, into The Elder Scrolls V: Skyrim. I’m working on this project as a composer and sound designer.
Tasks:
-Audio Directing
-Music Composition
-Sound Design
Bethesda NL #DOOMusic competition: winning entry
Close to DOOM Eternal’s launch date, the Dutch Bethesda Softworks office held a competition where participants were challenged to create a track inspired by DOOM. Me and my good friend Ruben van der Horst emerged as the winning entry. I took care of composition and production, Ruben handled all guitar parts.
[solo project] Ages Long Past EP
An EP containing 5 orchestral tracks, originally created for a mod for The Elder Scrolls V: Skyrim. The project was cancelled, but these pieces of music remained. I decided to rework the tracks, and release them as an EP.
[applied gamejam project] The Domes of Tomorrow
An applied game aiming to educate players about the importance of (environmental) sustainability, which takes place in a virtual theme park.
Tasks:
Music Composition
Providing feedback/ideas for the rest of the team
Designing the game’s main concept and mechanics