Zoetermeer, Netherlands | Utrecht, Netherlands

Michiel de Groot

composer, sound designer


I’m Michiel de Groot, composer and sound designer from the Netherlands, mainly active in the video gaming industry.

Throughout my life, I’ve explored many different aspects of both video games and music, so inevitably, the two eventually met and fused into the work I do today. With an upfront, bold, powerful yet controlled sound to my work, I create audio for many different types of games, as well as other forms of media.

Alongside simply creating audio, I enjoy getting involved in the design process of these games, collaborating with other departments to build something incredible as a team. Thanks to this mindset, I managed to pick up some other useful skills along the way, allowing me to better collaborate with teams. Most of my work is international and team-based, so I’m very much used to communicating and collaborating with people from all over the world.

Currently, I’m expanding my work, building up experience and working on exciting projects in the gaming industry. I you’re interested in collaborating with me, I’m always more than happy to sit down and have a chat!

Project Portfolio

A collection of various project I’m currently working on as a composer and/or sound designer.

Beyond Skyrim: Elsweyr

Beyond Skyrim is a huge modding group, making mods for The Elder Scrolls V: Skyrim. I’m part of the Elsweyr team, bringing that province to life.

Windlight Bay

A calm, peaceful Roblox game focused on exploration, building, collaboration, relaxation and just pure fun.

Totally Accurate Battle Simulator

A silly strategy game developed by Landfall Games, simulating battles involving all kinds of historical factions.

Music Portfolio

Here you’ll find links to a collection of my music, whether it’s made for a game, or just for myself.

Music pageSpotify page